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RaMtiGA - Raising a Middleworld to its Golden Age
RaMtiGA - Raising a Middleworld to its Golden Age: Blog

I'm still in the process of optimizing the level geometries, in particular apples and power ups. And guess what (revolutionary truth on this channel): Profiling pays really really well. Like, it's common knowledge that in Unity, it's a good idea to cache any of the convenience properties (which misleadingly look like variables) like ...

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I already started optimizing the levels in previous releases but V1.1.2 has a main focus on optimizations, so now I'm really doing the best I can (at this moment, this will change as I'm learning). While Level 01 - The Square was really trivial to optimize, and Level 03 - The Cube was pretty easy, Level 02 - Plus Ceiling had a somewhat more complex geometry and took me ...

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Optimizations of Traces of Illumination are progressing nicely: I've completely redesigned Level 02 - The Square and took it down from 72 objects, 11354 verts and 21611 polygons to 9 objects, 1830 verts and 1299 polygons ... This posting, however, is on the subject of time and money ...

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The networking part in the V1.1.2 release is now pretty much done. I've done a lot of testing and fixed quite a lot of issues, some of which ...

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This is to keep you updated on progress on Traces of Illumination V1.1.2. This release is focussed on two major areas: Performance optimization and minor fixes in the area of networking to be able to ...

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V1.1.1, while being a "minor release" comes with a pretty long list of changes, some of which are really significant. You can always see the current list of changes in thedownload page - but here, for the history, the full list ...

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I've completed the "tasks" I had planned for V1.1.1 and deployed the version the first time late this evening. Unfortunately, there were quite a few issues that didn't go too well with this release ...

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Today, after an incredible New Year's Eve (went to bed at 06:30 after a great party and a very awesome "night", got up at 11:30 and finally got home around 3pm), I'm heading towards releasing V1.1.1 of Traces of Illumination.

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