erstellt von Jashan Chittesh am:
2008-03-30T08:53:00
This is just a quick note. After redesigning and refactoring and completely turning the whole game upside down (in particular the whole networking part), I...
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erstellt von Jashan Chittesh am:
2008-03-15T09:23:00
Some people might consider me a little crazy - and I guess by all standards defined by the collective so-called society I am. And guess what: I couldn't care less. Let me give you an example...
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erstellt von Jashan Chittesh am:
2008-03-13T10:20:00
This is a short entry: I just crossed the 300 hours boundary...
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erstellt von Jashan Chittesh am:
2008-03-13T03:10:00
Wow, that was an intense session. During the last couple of days, I did a lot of cleaning up and polishing stuff. In particular the GUI at the startup screen now has some funny little "tweaks". It shouldn't be too long until the next release is out...
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erstellt von Jashan Chittesh am:
2008-03-08T17:50:00
This blog entry may at first seem completely unrelated to this site. After all, this site is about computer games, isn't it? Well, it is related. And it's a rather significant relation. Read for yourself...
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erstellt von Jashan Chittesh am:
2008-03-07T19:16:00
Yeah - it took me a little while to take that step, but I'm getting more and more into a professional development process here for my own game.
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erstellt von Jashan Chittesh am:
2008-03-07T19:12:00
Interesting how the flow flows... I was set up for working on the game, and then it turned out I worked on the site. Well, but in a way, isn't that the same?
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erstellt von Jashan Chittesh am:
2008-03-02T21:46:00
In guess, in every kind of relationship, there's ups and downs - good times and bad times. What I'm currently experiencing is that this also applies to the relationship I, as a game developer, have with the game engine / authoring system I'm using to create my game...
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