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RaMtiGA - Raising a Middleworld to its Golden Age
RaMtiGA - Raising a Middleworld to its Golden Age: Blog
Author: Jashan Chittesh Created: 2008-01-01T14:38:09
This is specifically dedicated to Traces of Illumination - the first game that will be released on this site, and in fact, the first game Jashan Chittesh ever developed.

Today, I've announced the new version of TraceON in my Unity Awards 2008 thread on the Unity forums.

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I won't write much about this right now, because I'm ready to fall to my bed like a stone, but I just wanted to mention: I have finally finished Tutorial 03.

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Someone recently mentioned to me that a new TRON-movie was coming up. Today, I found out a little more about that...

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I've put a new version online: V0.999a - there not that many changes this time, but one very significant change, and that has a name: Tutorials...

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As previously reported, I had noticed that a few users didn't complete their registration process. Houston, we got a problem! ...

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I'm about half way through with the tutorial... Since it's already a bit late today, and I still have some rather funky ideas to implement, it might not make it today - but it will make it really soon...

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I've ordered service phone numbers for customer support. It may be a little early to think of this, but ...

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Today is a pretty busy day - I'll try to keep the blog up to date. The first two things I'd like to mention is my official UA 2000 announcement and - tadaaa - I just registered my trade.

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After quite a bit of testing and playing around, I've just put a new version of TRaceON online. This one should be considered "The Evaluation Version": ...

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Ok, this has been waiting for a few days now - but now it's online: My very first screencast ever ...

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One of the key features of TRaceON will be its persistence. While you play the game, you build a history ("traces" ;-) ) - and this history is stored persistently in a database...

Eines der Schlüsselfeatures von TRaceON wird die Persistenz sein. Während du das Spiel spielst, erschaffst du eine Geschichte ("Spuren" ;-) ) - und diese Geschichte wird persistent in einer Datenbank gespeichert...

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As promised, the long list of release notes for V0.88 of TRaceON...

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One of the major changes for the current version was a complete redesign of the networking...

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This is just a quick note. After redesigning and refactoring and completely turning the whole game upside down (in particular the whole networking part), I...

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Some people might consider me a little crazy - and I guess by all standards defined by the collective so-called society I am. And guess what: I couldn't care less. Let me give you an example...

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This is a short entry: I just crossed the 300 hours boundary...

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Wow, that was an intense session. During the last couple of days, I did a lot of cleaning up and polishing stuff. In particular the GUI at the startup screen now has some funny little "tweaks". It shouldn't be too long until the next release is out...

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In guess, in every kind of relationship, there's ups and downs - good times and bad times. What I'm currently experiencing is that this also applies to the relationship I, as a game developer, have with the game engine / authoring system I'm using to create my game...

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Cool - I just had a very fun game session with some of the guys from the Unity forums. We were up to 8 players, and it was quite a lot of fun. Especially when there's 4 or more players. At the end, we even had some very cool "head to head" action sequences...

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Alright - I just put V0.8 online. The "milestone" of this version is power-ups...

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It's been a while since the last blog entry, but development did advance. There were in fact a few days where I didn't find time to move on with development, but those were rare...

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This will be the last version for a little while, as I will be now beta-testing Unity 2.0.2. It might be that I'll get out the next version only when Unity 2.0.2 is released.

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I finally got the very first version of Jashan Chittesh's Unity Multiplayer TRaceON with networked multiplayer support online!!!

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It's been a few days, and I've been rather busy. This is a major update, and I guess you can say that V0.5 is the first version that actually can be considered a "game prototype", while the previous versions were just demos of something to become a game...

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Around midnight last night, I finished a little 3D 3rd person platform tutorial, and... well... couldn't resist the temptation of finally adding some stuff I've been missing desperately to my first home-grown game...

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There have been quite a few enhancements meanwhile. This blog entry is about V0.2 and V0.3...

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I've just moved from using Unitron, Unity's integrated code editor, to Visual Studio.NET 2005 for editing code. And, obviously, I've also moved from using JavaScript to C#. There's some tricky issues, but it's getting better. Also, I fixed a bug that occured when using the q and e keys...

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Sometimes it just flows. Sometimes, not when you want it, or when you expect it. I've spent the last 1 1/2 hours trying to fall asleep. Hm... did I really try to fall asleep? No... not really... I'm full of inspiration, and 2 minutes ago, I decided to put it down into this blog...

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My very first computer game is maturing more and more. By now, I have the first "cycle model" (which I actually created a few weeks ago, Nov 30th). It's probably not the final model, yet, but it looks alright... A little report on progress on my very first real game project...

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