By Jashan Chittesh on
2010-12-25T22:40:25
Design of the Awards-System started almost a year ago, Feb 14th 2010 - and now a first version is finally online. While many of the awards cannot really be earned, yet, the list of awards should already give you a pretty good idea of what's to come when Traces of Illumination is finally finished.
Read More »
|
By Jashan Chittesh on
2010-09-29T18:39:03
A couple of days ago a friend shared a book called Erebos with me. I'm currently in the middle of reading it but wanted to share some of the thoughts I'm having on this while reading ... so, here we go ...
Read More »
|
By Jashan Chittesh on
2010-09-29T15:30:49
Unity 3 was released 2010-09-27, so I can now finally release new Web players of Traces of Illumination. Unity 3 has quite a few great new ...
Read More »
|
By Jashan Chittesh on
2010-06-28T12:23:23
Well, the NDA for Unity beta-testing has been lifted as announced in the UT blog ... and ... the temptation to get a Google Nexus One with the Unity Android Pro license was just too great to resist, so ...
Read More »
|
By Jashan Chittesh on
2010-03-27T19:12:09
Today at 8:30pm (local time, where ever you may be), it would be nice to join the world in giving a signal for more awareness of saving energy. This is a yearly event and it is getting bigger every time. What I like most about Earth Hour is that you can really feel the world unite - even if it's just for one single hour.
Read More »
|
By Jashan Chittesh on
2010-02-25T19:25:54
I've previously mentioned that I'm currently working on an Awards-System for Traces of Illumination. I don't want to go too much into detail, yet, but keep you posted on what's going on in that area. So here we go ...
Read More »
|
By Jashan Chittesh on
2010-02-24T22:49:08
I've planning to do that right from the start. Now I finally got around to doing it: Get a proper SSL-certificate and install it to the Webserver for www.ramtiga.com.
Read More »
|
By Jashan Chittesh on
2010-02-18T22:38:45
In order to make this portal more "connected" I have now enabled OpenID and LiveID. This should allow anyone who wants to use their OpenID or LiveID accounts to directly sign in with www.ramtiga.com. Unfortunately, this is not working perfectly, yet: ...
Read More »
|
By Jashan Chittesh on
2010-02-05T21:49:23
Traces of Illumination has a pretty unpleasant bug in multiplayer: When you switch levels, the first time you enter the new level, all players spawn in the middle of nowhere ... so ... the level is unplayable. The good news: Everyone equally crashes after a little moment and you get to try it the next time. And then it should work. The even better news: I found it and fixed it. But if no one minds I'll wait with deploying that fix until I have a few more things fixed/improved.
Read More »
|
By Jashan Chittesh on
2010-01-29T21:41:01
As you can see, I've ditched the V1.0alphaX version numbers and moved back to a more conventional version number sequence. That should help keeping things a bit more orderly than they were during the last year ... and a half ... so what's new in this version?
Read More »
|
By Jashan Chittesh on
2010-01-29T21:37:32
This clearly is by far the longest time Traces of Illumination had between two releases - so I thought it might be a good time to dive a little into the history so far: The last release was V1.0alpha9b, released 2008-10-12. That's about 1 1/4 years. Until then, I had pretty short release-cycles ...
Read More »
|
By Jashan Chittesh on
2010-01-13T23:50:08
More than a year ago I did a series of load-tests to find out how many players my game-server could take. My goal was to be able to host about 150 players per server. Unfortunately, in the last of those load-tests it turned out that around 70 players things got really ...
Read More »
|
By Jashan Chittesh on
2009-12-24T12:58:37
What's that? Everyone's crazy with christmas and I write about a Unity workshop? Well, it's been a busy week so blogging had to wait until I had time ... which is ... NOW! ... so, anyways, here we go ...
Read More »
|
By Jashan Chittesh on
2009-11-29T16:33:12
Not everyone wants to immediately register with every site available. On the other hand, sometimes you come across a site you feel might be interesting ... and you create a bookmark ... and forget about it. That's what happens to me frequently. So I thought I'd add a newsletter subscription to www.ramtiga.com.
Read More »
|
By Jashan Chittesh on
2009-11-28T22:32:00
The old design of this Website has been more and more of a pain for me to look at and work with - so I'm really glad that today I can introduce: RaMtiGA - Webdesign V 2.0, a much more colorful and intense design with a left-side navigation ...
Read More »
|
By Jashan Chittesh on
2009-06-07T13:24:03
I just installed the new version of the blog-software for the portal system. And ... it's not quite working. When I currently click on any of the blog entries, I'm getting a Firefox error telling me that there's some unending redirection. So, this is both an announcement and a test-posting ;-)
Read More »
|
By Jashan Chittesh on
2009-06-07T12:56:38
I'm right now listening to the current state of the soundscape for Level 11 of Traces of Illumination - Everything in Nothing. It's not quite polished, yet ... but I'm happy that aside of some extra-polishing, it's done.
Read More »
|
By Jashan Chittesh on
2009-06-04T08:38:56
Since there was no real activity on the forums, I've temporarily disabled them. They'll return with the next round of beta-testing of Traces of Illumination.
Read More »
|
By Jashan Chittesh on
2009-05-03T10:52:59
This morning, I wrote down some ideas on the crafting system in RaMtiGA.
Read More »
|
By Jashan Chittesh on
2009-03-29T13:52:42
A few days ago, I realized that while my preferred means of communication for www.ramtiga.com is through computer games, I want to broaden the approach by creating a community with a wider perspective. Let me explain ...
Read More »
|
By Jashan Chittesh on
2009-03-01T21:14:10
That's a very interesting experience I'm going through right now: I'm still somewhere in the middle of creating Level 12 - "Welcome to Paradise". You could say that within a few days I made some very nice progress (I'm not working full days every day ... so after a month, I can still say "within a few days" ;-) ).
Read More »
|
By Jashan Chittesh on
2009-02-19T14:36:16
Over at the Unity forums, there's currently a thread about "how we got started with programming" and I thought that was a great opportunity to finally finish my "history" section of how I got into game development ...
Read More »
|
By Jashan Chittesh on
2009-02-02T18:18:38
No, I've not suddenly become a 13-year-old incapable of proper spelling. But I'm still a bit tortured by the virus that got me down last week. That was not cool news.
Read More »
|
By Jashan Chittesh on
2009-01-22T16:57:28
UT has now officially announced Unity 2.5, which will also be available for Windows.
Read More »
|
By Jashan Chittesh on
2008-12-26T14:22:59
I'm currently considering changing the site layout and have a little poll in the forums. Please let me know what you think!
Read More »
|
By Jashan Chittesh on
2008-12-26T14:19:32
It took its time - but now it's done: Instead of using my homegrown "network filter" that basically sent the message to each player individually and directly (in loops for all kinds of groups), Traces of Illumination is now using Unity's built-in networking-scoping ...
Read More »
|
By Jashan Chittesh on
2008-12-14T13:40:18
I sometimes like to quote song lyrics, so here you go ... with something that's originally in German ...
Read More »
|
By Jashan Chittesh on
2008-12-13T15:55:24
Traces of Illumination was mentioned in Unite 2008: Highlights And Award Winners on GameCareerGuide. This is the second time Traces of Illumination is "in the media"; first it was in the Unity Developer Magazine, Issue 2 (I had written about that before).
Read More »
|
By Jashan Chittesh on
2008-12-13T15:19:09
I just mentioned "future projects" in my previous posting ... so let me go into a little more detail on that ...
Read More »
|
By Jashan Chittesh on
2008-12-13T14:44:52
It's been a rather inspiring time, and while development didn't advance quite as much as I would have liked it - the last two months were a time of many ideas, things becoming more clear and getting things settled ...
Read More »
|