My original plan was to have three games. Traces of Illumination, which is currently under development and scheduled for release in 2009. Then, there was Meditating Pill Cruncher ... basically some sort of "fantasy multiplayer Pac Man on a Tropical Island". And finally, RaMtiGA - Raising a Middleworld to its Golden Age; that's the game this is all building towards.
During development of Traces of Illumination I noticed that I really don't like building too much upon old ideas. This is a "tron-esque" game, and was designed that way right from the start. It also goes way beyond what any of the clones or the "original game" came up with. But still, it has this obvious source of inspiration - and that's something I don't really like about it. It's cool for a first game ... but ...
... it won't work for me for a second game. Now obviously, what I had planned for Meditating Pill Cruncher was even way farther away from Pac Man than it is the case with Traces of Illumination and the other games of that "3D-Snake-Lightcycles-Genre" - but in the end, it's a similar story. Besides, while I have a few nice ideas for MPC, it never really burned inside of me.
So, I decided to let go and re-focus.
RaMtiGA is a huge project. If you knew about it what I know about it, you'd think I'm completely insane. That's why I don't speak that much about it publicly. During the last couple of weeks, however, I spent quite some time writing down the incredible flow of ideas I've had related to RaMtiGA. It's starting to evolve from "a bunch of ideas" to a solid concept for the MMO of the future.
Basically, the main idea behind MPC was creating a prototype for some of the ideas I have for RaMtiGA so I can see and evaluate them "in action" - plus that "Pac Man on a Tropical Island"-thing so that it would feel more like a game on its own.
I realized that this won't work. It might work if I tried to make it work, but it will consume too much time for its purpose. It would be effort instead of Joy. So, instead of trying to make a prototype for RaMtiGA a game in its own right by squeezing into it another game that's not really original, I'll focus fully on creating the best possible prototype for RaMtiGA. That prototype will pretty much feel like the actual game - except for the size of the game world. So, it will basically be a "vertical slice" of RaMtiGA.
So ... those are some significant changes to be aware of. The good thing about this is that I can focus more on Traces of Illumination; and I can also focus more on RaMtiGA.
Back to work ... there's major network refactoring on the plate ;-)