Join! Login   Search
RaMtiGA - Raising a Middleworld to its Golden Age
RaMtiGA - Raising a Middleworld to its Golden Age: Blog
Author: Jashan Chittesh Created: 2008-01-01T14:38:09
This is specifically dedicated to Traces of Illumination - the first game that will be released on this site, and in fact, the first game Jashan Chittesh ever developed.

I'm right now listening to the current state of the soundscape for Level 11 of Traces of Illumination - Everything in Nothing. It's not quite polished, yet ... but I'm happy that aside of some extra-polishing, it's done.

Read More »

It took its time - but now it's done: Instead of using my homegrown "network filter" that basically sent the message to each player individually and directly (in loops for all kinds of groups), Traces of Illumination is now using Unity's built-in networking-scoping ...

Read More »

Traces of Illumination was mentioned in Unite 2008: Highlights And Award Winners on GameCareerGuide. This is the second time Traces of Illumination is "in the media"; first it was in the Unity Developer Magazine, Issue 2 (I had written about that before).

Read More »

It's been a rather inspiring time, and while development didn't advance quite as much as I would have liked it - the last two months were a time of many ideas, things becoming more clear and getting things settled ...

Read More »

Ok, so altogether, I did three major load-testing sessions to which I had invited all people currently registered with the site. The goal of those load-testing sessions was to find out how many simultanuous players my server can currently take ...

Read More »

I've just sent out the instructions for the first load-test. Full text below ...

Read More »

I've just sent out the invitation to the first load-test of Traces of Illumination. For the purpose of this load-test, I've created a special "load-test client" which immediately logs in to the server. The user only needs to join a team, and then wait until a real player hits "play" - the load-test client basically simulates a user with the simple AI that's also used in single player mode. The full invitation:

Read More »

I had been going back and forth with this for a couple of weeks now, and during last week, I finally came to a decision: TRaceON is now called Traces of Illumination.

Read More »

Whoa, that's quite an amazing feeling: My first game is being covered in an actual magazine. No, not just an online magazine, a real magazine printed on paper!

Read More »

Today, I've announced the new version of TraceON in my Unity Awards 2008 thread on the Unity forums.

Read More »

I won't write much about this right now, because I'm ready to fall to my bed like a stone, but I just wanted to mention: I have finally finished Tutorial 03.

Read More »

Someone recently mentioned to me that a new TRON-movie was coming up. Today, I found out a little more about that...

Read More »

I've put a new version online: V0.999a - there not that many changes this time, but one very significant change, and that has a name: Tutorials...

Read More »

As previously reported, I had noticed that a few users didn't complete their registration process. Houston, we got a problem! ...

Read More »

I'm about half way through with the tutorial... Since it's already a bit late today, and I still have some rather funky ideas to implement, it might not make it today - but it will make it really soon...

Read More »

I've ordered service phone numbers for customer support. It may be a little early to think of this, but ...

Read More »

Today is a pretty busy day - I'll try to keep the blog up to date. The first two things I'd like to mention is my official UA 2000 announcement and - tadaaa - I just registered my trade.

Read More »

After quite a bit of testing and playing around, I've just put a new version of TRaceON online. This one should be considered "The Evaluation Version": ...

Read More »

Ok, this has been waiting for a few days now - but now it's online: My very first screencast ever ...

Read More »

One of the key features of TRaceON will be its persistence. While you play the game, you build a history ("traces" ;-) ) - and this history is stored persistently in a database...

Eines der Schlüsselfeatures von TRaceON wird die Persistenz sein. Während du das Spiel spielst, erschaffst du eine Geschichte ("Spuren" ;-) ) - und diese Geschichte wird persistent in einer Datenbank gespeichert...

Read More »

As promised, the long list of release notes for V0.88 of TRaceON...

Read More »

One of the major changes for the current version was a complete redesign of the networking...

Read More »

This is just a quick note. After redesigning and refactoring and completely turning the whole game upside down (in particular the whole networking part), I...

Read More »

Some people might consider me a little crazy - and I guess by all standards defined by the collective so-called society I am. And guess what: I couldn't care less. Let me give you an example...

Read More »

This is a short entry: I just crossed the 300 hours boundary...

Read More »

Wow, that was an intense session. During the last couple of days, I did a lot of cleaning up and polishing stuff. In particular the GUI at the startup screen now has some funny little "tweaks". It shouldn't be too long until the next release is out...

Read More »

In guess, in every kind of relationship, there's ups and downs - good times and bad times. What I'm currently experiencing is that this also applies to the relationship I, as a game developer, have with the game engine / authoring system I'm using to create my game...

Read More »

Cool - I just had a very fun game session with some of the guys from the Unity forums. We were up to 8 players, and it was quite a lot of fun. Especially when there's 4 or more players. At the end, we even had some very cool "head to head" action sequences...

Read More »

Alright - I just put V0.8 online. The "milestone" of this version is power-ups...

Read More »

It's been a while since the last blog entry, but development did advance. There were in fact a few days where I didn't find time to move on with development, but those were rare...

Read More »

 
Copyright 2007-2010 by Jashan Chittesh   Terms Of Use   Privacy Statement